— Magic Casting & Damage Tool
Lore → Spell → Casting Value (auto)
Lore
Spell
Casting Value
Spell Type
Force damage calculation (show panel for any spell)
Cast reroll
None
Re-roll failed (full roll)
Caster Level
Cast Mod
Magic Resistance (-X)
Power Scroll (3D6 drop lowest)
Dispel options
Dispel reroll
None
Re-roll failed (full roll)
Dispel Type
No dispel
Fated (2D6)
Wizardly (2D6 + ⌈Lvl/2⌉)
Dispeller Level
Dispel Mod
Dispel Scroll (3D6 drop lowest)
Damage (auto for Magic Missiles / Assailments)
If this spell has damage data in your sheet, the fields auto-fill per selected casting value — you can still edit them by hand.
Damage stats mode
Full spell: include cast/dispel chance (overall)
Damage only: assuming spell resolves
Overall includes a big spike at 0 from failed/dispels.
Hits (dice)
To Hit needed
Auto-hit
2+
3+
4+
5+
6+
7+
8+
9+
Strength
AP (flat)
Damage per unsaved
Wound mode
S vs T
Fixed roll
Auto-wound
Target Toughness
Fixed To Wound
2+
3+
4+
5+
6+
Armour Save
No armour
2+
3+
4+
5+
6+
Ward / Regen
None
6+
5+
4+
3+
2+
Armour Bane (X)
Wound rerolls
None
Re-roll 1s to wound
Re-roll all failed wounds
—
E[unsaved | resolves]
—
SD[unsaved | resolves]
—
E[damage | resolves]
—
E[unsaved overall]
—
SD[unsaved overall]
—
P(≥1 unsaved overall)
Bell curve (unsaved wounds)
Hover the curve for exact values.
Overall = accounts for
P(spell resolves)
. If the spell fails or is dispelled, wounds = 0.
Casting results
—
P(Cast succeeds)
—
P(Perfect Invocation)
—
P(Miscast)
—
P(Spell is dispelled)
—
P(Spell resolves)
—
P(Outclassed on dispel)
Bell curve (casting totals)
Hover the curve for exact values.